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Looking for help in fusion 360, need a y/z interpolation

How is the part oriented in XYZ? I am confused as to "side", because I think you mean the notches across the diameter of the ring as sides, but also the opposite faces. If I were doing it in horizontal mode, with Y along the axis of the cylinder, I would try to 2D adaptive clear each notch independently, and then do a finishing 2D pocket on each notch. I would then spin the A axis 180 degrees and repeat. I have not actually tried programming it in Fusion, but it should be fairly easy. (It would be super-easy to finger-CAM it, too.) I also do not try to shave off milliseconds.
 








 
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