CatMan
Hot Rolled
- Joined
- Apr 12, 2005
- Location
- Brandon, MS
Let's say you're trying to hit dimension 0,0. But you really hit dimension 3,4. Through the Pythagorean theroem and such you do the formula SQRT(x squared + y squared) to find the hypotenuse and you end up off 5 from your intended 0,0 target.
However, the way true position callout works, the formula is 2*SQRT(x squared + y squared), thus putting you off 10 (even though we just established that you were really only off 5).
Anyone know why they double the number to get true position?
However, the way true position callout works, the formula is 2*SQRT(x squared + y squared), thus putting you off 10 (even though we just established that you were really only off 5).
Anyone know why they double the number to get true position?