JH-Q
Aluminum
- Joined
- Mar 17, 2008
- Location
- Tampere, Finland
The 50€/hr on cnc shop is an average rate i usually made every month when i ran it. If there's 120 hours of billable machine work each month, it still leaves 40 hours of time to calculate quotes, order material and tooling, accounting etc, and it should still end up as 8 hour standard work days (but it in fact rarely did so!).
Of course i had some jobs where i squeezed the cycle times as crazy as possible and got the profit to up to 150€/hr. But if you are only running 50 easy parts of one kind at those profits and then have to setup another PITA stainless part which warps out of tolerance, have to fight with tool life and the communication betveen CAM postprocessor and Fanuc 0M understanding it for example. A job which you price at 60€/hr rate quickly turns into 25€/hr just get it out of the door-nightmare. But of course it does happen with manual machines too. There's some difference how you quote production parts and one-offs (quote per piece or per hour)
There's been some silly hiccups in the code, especially trying to run 3D profiles. The worst was with Okuma machining center, it had no drip feed option so i had to upload the program cut into eight parts on floppy discs and because i had ten parts to make, i had to run total of 80 programs. Changing floppies all the time and i hated it. At least old Fanucs can be fooled into thinking a computer is a tape reader with infinite tape running in it.
When making one-off or short run stuff, the hourly rate customer pays is more about the machinist solving problems and using his skill set to make a part, rather than the productivity of an automated machine running at full capacity. It doesn't matter if they pay for me for shortening some screws with a hacksaw or setup a fancy machine, if the result is solving their machine-related problems.
When i think of the local manufacturing business and my past contacts, i'm not convinced it would be realistic to get any kind of serial production work. I used to specialize in short run and tool machining (not very precise or complex most of the time) but the biggest part quantities i ever ran in my shop were 200-500pcs lots of really simple turned parts (face, drill, single point internal thread and part off). Mostly it was 1-10pcs runs, with some parts up to 50pcs per order. Most of the mass-manufacturing which would fit a screw machine or other automated process is going to the medium-large companies with paid employees working in them, and not likely to end up in shops like mine. How do you automate making parts, which involve a lot of setting up and when you get it running, the parts are already made in just a few hours, and then you never see the same part again?
I did think of the Youtuber-aspect, which would very likely to yield more money than actually making parts in the shop. The cabin in the woods style stuff & vintage skills do get a lot of views. However, the drawbacks are that massive, i'm not going to do that. I do value my privacy, it's not for sale. And i will not work for Google, which sets the terms instead of even discussing them with me. I rather have the small customers, which i can invite over coffee and discuss their parts, payment terms and pricing. Also the work would change into something i dislike and have no experience at, i prefer making actual metal chips. Youtuber job would be filming work in the workshop while telling all kinds of BS to attract subscribers to make profit. Not to judge youtubers, there are a lot of great machine-related people talking about real techniques and lots of skiled information in their videos. But that kind of career is not for me. It may be the youtube has reached it's peak, since the competition in there is so fierce and maybe the digipeople are already going to some different app..? Not the kind of world i live in, so i can't say for sure
Of course i had some jobs where i squeezed the cycle times as crazy as possible and got the profit to up to 150€/hr. But if you are only running 50 easy parts of one kind at those profits and then have to setup another PITA stainless part which warps out of tolerance, have to fight with tool life and the communication betveen CAM postprocessor and Fanuc 0M understanding it for example. A job which you price at 60€/hr rate quickly turns into 25€/hr just get it out of the door-nightmare. But of course it does happen with manual machines too. There's some difference how you quote production parts and one-offs (quote per piece or per hour)
There's been some silly hiccups in the code, especially trying to run 3D profiles. The worst was with Okuma machining center, it had no drip feed option so i had to upload the program cut into eight parts on floppy discs and because i had ten parts to make, i had to run total of 80 programs. Changing floppies all the time and i hated it. At least old Fanucs can be fooled into thinking a computer is a tape reader with infinite tape running in it.
When making one-off or short run stuff, the hourly rate customer pays is more about the machinist solving problems and using his skill set to make a part, rather than the productivity of an automated machine running at full capacity. It doesn't matter if they pay for me for shortening some screws with a hacksaw or setup a fancy machine, if the result is solving their machine-related problems.
When i think of the local manufacturing business and my past contacts, i'm not convinced it would be realistic to get any kind of serial production work. I used to specialize in short run and tool machining (not very precise or complex most of the time) but the biggest part quantities i ever ran in my shop were 200-500pcs lots of really simple turned parts (face, drill, single point internal thread and part off). Mostly it was 1-10pcs runs, with some parts up to 50pcs per order. Most of the mass-manufacturing which would fit a screw machine or other automated process is going to the medium-large companies with paid employees working in them, and not likely to end up in shops like mine. How do you automate making parts, which involve a lot of setting up and when you get it running, the parts are already made in just a few hours, and then you never see the same part again?
I did think of the Youtuber-aspect, which would very likely to yield more money than actually making parts in the shop. The cabin in the woods style stuff & vintage skills do get a lot of views. However, the drawbacks are that massive, i'm not going to do that. I do value my privacy, it's not for sale. And i will not work for Google, which sets the terms instead of even discussing them with me. I rather have the small customers, which i can invite over coffee and discuss their parts, payment terms and pricing. Also the work would change into something i dislike and have no experience at, i prefer making actual metal chips. Youtuber job would be filming work in the workshop while telling all kinds of BS to attract subscribers to make profit. Not to judge youtubers, there are a lot of great machine-related people talking about real techniques and lots of skiled information in their videos. But that kind of career is not for me. It may be the youtube has reached it's peak, since the competition in there is so fierce and maybe the digipeople are already going to some different app..? Not the kind of world i live in, so i can't say for sure
