aldepoalo
Stainless
- Joined
- Mar 8, 2011
- Location
- Clearwater FLA
Let's say you're programming a mill turn machine that has both C and Y.
You have a part with a "pocket" feature on the face that if you tried to program with the Y axis, the needed X moves would be out of the travel limits of the machine.
You don't want to use C and you don't want to use polar.
How do you handle programming face features that are outside of the X travel of the machine?
Like in this example.
A standard pocket cycle would create both Y and X moves on the X+ and X- side of the part. With most machines having limited X- travel, what would be your approach?
Currently I am creating a boundary for the area of the pocket that would be in the X limit of the machine, then I index and repeat.
You have a part with a "pocket" feature on the face that if you tried to program with the Y axis, the needed X moves would be out of the travel limits of the machine.
You don't want to use C and you don't want to use polar.
How do you handle programming face features that are outside of the X travel of the machine?
Like in this example.
A standard pocket cycle would create both Y and X moves on the X+ and X- side of the part. With most machines having limited X- travel, what would be your approach?
Currently I am creating a boundary for the area of the pocket that would be in the X limit of the machine, then I index and repeat.